![]() ![]() What I am trying to say is the DT outweights the SPECIAL strenght in both body armor and helmet.įirst the helmet charisma doesn't matter in combat, and out of combat you just have to take it off if you think you'll have a check (even though there aren't many 100 speech checks anyway, and there aint any charisma checks if my memory serves me), and +1 strength from the armor doesn't really matter, and if you are going for melee weapons you can't see that big of a difference anyway, the DT beats it. Scorched sierra armor doesn't have a helmet, so I wasn't taking it's power helmet into equation. And I think the remnants one has a -1 to Charisma, right? With no SPECIAL bonuses and only giving DT? But sure, if you take helmets out of the equation, remnants armor is za besto I'm taking helmets into account, not just the armor. ![]() So OP: Remnants power armor (if you use energy weapons use the Gannon version)>T-51>Sierra Madre power armor.Īlso, the NCR scorched sierra power armor doesn't have a helmet either.Īlso, the NCR scorched sierra power armor doesn't have a helmet either. Though it somehow provides charisma and has a little bit higher radiation resistance, the DT from the Enclave remnants power armor beats it too. T-51 is alright, it has lower DT and who would even wear the ♥♥♥♥♥♥ brotherhood armor? They are ♥♥♥♥♥. It's not the worst, but the fire resistance doesn't come into play much, HP is nice, strenght aint important.īy that point when you go to the Long 15 you will already have power armor training or better armor than that ♥♥♥♥♥♥ salvaged NCR garbage. If you're not willing to farm for that, the NCR armor from the Long 15 is for you, as it is a guaranteed drop AND requires no training.įalse, remnants power armor beats both easily, and looks 10 times cooler. These animals will respawn every 72 hours and this event will happen again if you fast travel to this location after this time.Originally posted by Ubercharged Batman:The T-51 but only if it's the non-faction version from the Couriers Mile. PC Playstation 3 Xbox 360 Upon fast-traveling to this location a few bighorners, cazadores, and a few giant mantises will spawn right in front of you, this is a very dangerous situation for a low-level player to be in. The Silver Peak mine appears only in Fallout: New Vegas. ![]() Several crates containing explosives, including C-4 plastic explosive, plasma grenades, frag mines, frag grenades, dynamite, pulse grenades and pulse mines - Two crates are found just outside the fenced gate containing the Remnants power helmet, and two are found in a smaller room amongst a pile of cinderblocks and steel beams.Remnants power helmet - On the top level of the cazador cave, behind a fence door.Sunset Sarsaparilla star bottle cap - On one of the tables, right in front of the entrance.Tumblers Today - Near one of the lockers on the right upon entering the shack.After three days, if the legendary cazador and its "acolytes" are killed, up to seven more will re-spawn (3 x 100% chance, 1 x 75% chance, 3 x 50% chance, unique random encounter). Entering this tunnel triggers a number of cazadores and a legendary cazador to spawn in the main chamber. Inside the mine at the back of the great chamber with the cazadores is a tunnel that leads up to the upper level with a number of crates and a gate. Outside are two bighorner bulls which will attack immediately upon fast travel to the location, unless the player character has the Animal Friend perk. They entered the mine by means of a hole, high on the wall into the large cavern. The mine is home to many cazadores and the legendary cazador. The Silver Peak mine is actually connected to the Silver Peak mine shack. ![]()
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